Tazarak theDeceiver wrote:I'd like to give an additional thumbs down to the new AI. I began playing Eve after more than a decade of playing other MMOS. The appeal was the casual pace, low twitch reflex, ability to do laundry and multitask chores atop belt ratting or the like. I always felt I wad making isk or progress even when feeding the baby, surfing the web or composing emails.
Ten years into the game and the new AI is introduced to make PVE more challenging and similar to other MMOs. This was surely in good intent, but grievously misguided.
- Changing the fundamental PVE mechanics this far into the games lifespan will not attract new players, perhaps will scintillate some existing players, but in all practicality is just pissing people off. We're 'working' harder for the same isk but at greater risk. This isn't the game to which I subscribed.
- You should have created more challenging pve through added content, rather than screwing up a fairly stable (albeit predictable) set of missions, anomalies and plexes. Or you could have politely directed people to wormholes if they wanted harder pve. If I desired to fight sleeper AI, I would be in a wormhole now rather than typing this. If creating new content was "too time consuming", you might want to rethink that position after the manhours you are about to spend 'fixing' missions, drone aggro and pve.
- You have made a pig's ear of the AI changes. None of these complexes, anoms or missions were designed to this standard of rat behaviour, and are thus screwed up. The drone targeting code is borked. By the time you have sorted this mess out, and it is a mess, you could have created dozens of new missions andanoms. Instead you 'fixed' a casual pve system which few felt was broken and with no real upside.
- In case you missed the memo, PVE in Eve works by your ship doing generous damage to ships of roughly equal size. This is what the weapons systems are optimized for. Smaller targets are problematic, thus we have drones. Now drones are getting savaged, so we're spending countless minutes and hours watching large weapon systems lob countless volleys of expensive ammo to kill elite frigates which have you scrammed or webbed. How is this fun again?
- Complexes which operate on waves if mass dps are deeply imbalanced.
- it's Sunday here and I'd normally be looking forward to a long day's Eve time. Instead I'm feeling disinterested. Like last night I needed to change a diaper, but wad scrambled by a belt rat of all things. It took ages, baby was screaming and I felt like just canceling then and there. I felt that the game was playing me, it me it.
So from my perspective you've missed the pulse of your customers on this one by introducing a change few, if any, wanted and it's turning out badly. Will you be brave enough to admit your mistake? Or will you insist on presuming what is best for your player base?